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Thread Statistics | Show CCP posts - 2 post(s) |

Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.07 14:20:00 -
[1]
Originally by: Rekindle See, there is dieing to a legit pvp encounter and there is dieing to cheap ass tactics. Tonight I encountered the latter and I put it in the same cateogory as logging out in combat, BM copying, and other less than prestigious "techniques" this game offers to augment pvp encounters.
You are right. Personally I consider all of those as bad game design, all of which could have been fixed if CCP would have decided to do so.
Lets consider a few things that could have been done.
1. Destroying a ship in Empire space
All involved characters should have their ship confiscated by concord, 33% of their empire equity from account (yes, from all alts) confiscated for the loss compensation, involved character slot locked out for 6 months and a -2 sec hit for each alt per each account involved.
2. Destroying a POD in Empire space
All involved parties should have their ship confiscated by concord, 66% of their empire equity from account (yes, from all alts) confiscated for the loss compensation, involved character slot locked out for 18 months and a -5 sec hit for each alt per each account involved.
Yes, that would mean that if you had 3 characters, of which one blows a ship up, you'd end up with two characters with 2/3 of their assets and no access to hi-sec. And your friend looting the stuff would be in the same mess.
Harsh? No. Kill a guy in RL get a 10 years of government paid food & apartment. --- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.07 14:32:00 -
[2]
Quote: However, in Ultima, you could get theived in town. They would go grey, you could call the guards, they'd get instawhacked, but you wouldn't get your item back. He was smart enough to pass that item off to his buddy before dieing, or his buddy looted him and passed it to a 3rd guildmate, before he also got whacked. The person traded to never got whacked:) Sound familiar?
Ok, they made a mistake 20years ago. Lets repeat it.
--- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.07 14:42:00 -
[3]
Quote: This however is a game. I can play the samaritan or the bad guy. Do not try to compare with real life. If we did that, the whole game it self would fall right through.
You got all the 0.0, low-sec and wardec to be a bad guy. --- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.07 14:46:00 -
[4]
Originally by: Sendraks Why is it a mistake?
Action 1: Steal item Action 2: Pass item to another player before guards arrive. Action 3: Get whacked by guards. Action 4: Recover item at later date.
If that was an acceptable means of acquiring stuff, then doing it in real life would be ok. (Some do get away it, some do get send away for it)
In game terms, the item should just end up as "stolen". See a guard and get a insta-whack.
--- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.07 15:01:00 -
[5]
Originally by: James Duar And you reveal your purpose at last. You don't want to play a game with that sort of risk. To which I can add, as many others have, there are plenty of games like that. Go find one.
I've already revealed my purpose, but you seem to still look for it.
Should it be possibile? Yes Should it have some punitive measures? Yes
You take an alt, blow up a hauler and gain free iskies.
or
You blow up a hauler, gain isk, grind few hours a complex for secloss, rince & repeat.
There is no loss for such activity, thus there is no penalty. That is why people do it. For zero penalty free ISK. --- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.07 15:35:00 -
[6]
Originally by: James Duar Yes but by the logic you're applying, you didn't really use anything did you? I mean, you lose your stuff, grind a few hours ratting or in a Lvl 4 or mining, and buy all your stuff again.
Nope. --- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.08 12:22:00 -
[7]
Edited by: Steven Dynahir on 08/11/2006 12:25:08 I've come to a conclusion that the suggested fixes would be adequate to resolve this issue:
1) No insurance payout if ship is lost due Concord
2) Confiscation of cargo containers if Concord is involved
Optional fix for compensation of the loss could be:
3) All confiscated containers go directly to the person who got attacked. IE, if assaillent module survives, it's given to the one being attacked.
edit: scrap #3. This would cause people shoot at friend first, and the target second, thus transferring the cans to the initial person involved. Better solution. If concord was not shooting at you, your belongings are beamed to nearest station. If concord was shooting at you, they go poof.
--- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.08 15:02:00 -
[8]
Originally by: Sendraks If there is a mechanism in game where the authorities return stolen possessions to their owners, then it makes hauling in empire risk free. At which point there is no incentive for pilots to take responsibility for their ships and fit and fly the appropriately.
You seem to forget that items are constantly being destroyed when ship is lost. By returning whats left is not risk free. If you are hauling a T2 BPO and it blows up, then it's gone.
This change would only cause the pirating to move to the low-security space instead of Jita and other hub systems. Current system just caters those "pirates" who do not have the time and will to attack on those people who really are prepared.
This would still be a viable way to cause financial loss to the target by blowing up his ship & stuff. But with a cost to the attacker. (Now one gains for doing this)
But then again, when we have a wuss like Foiritan as President, we'll propably wont see any change to this. --- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.08 15:18:00 -
[9]
Quote: Yes, but by returning all lost cargo you simply aren't encouraging players to take more responsibility for their actions. I see no value in returning the stolen cargo. Once its confisicated thats it. If people fitted their ships properly, it wouldn't happen. Eve is a game that does, and SHOULD, reward those players who make the most effort to sa***uard themselves against piracy. This measure rewards those players more, which is how it should be.
The people taking all the sa***uards and making the effort would not be blown up in the first place (unless multiple attackers who really want him dead), thus the more rewards for effort concept would be still intact.
--- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.08 15:40:00 -
[10]
Originally by: Sendraks I think the words we;re looking for are "profound" and "less significant."
Dunno, I'm not an English speaking person 
But basically we are now engaged in the discussion of the value for being prepared, and while we both agree on the confiscation of the loot, we are just getting on a semantic sidetrack.
One hauler can easily contain 200m of stuff and should that cargo be destroyed by half it would mean the loss of 100m. By being prepared one would be 100m richer.
In every case the value of being prepared would be bigger than the value of not being prepared, and the value would always be proportional to the cargo being transported. Thus I see no need for additional loss for being unprepared. --- Sell orders Recruitment
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.11.09 09:41:00 -
[11]
Originally by: Lorn Yeager A quicky: Would you like to have places in eve where nobody can open fire at you? (aside from when you are docked?)
No.
A quicky 2: Would you like to have places in EVE where shooting at you would cause negative concequences to the shooter?
--- Sell orders Recruitment
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